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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FCylinder
- FImplicitObject::PhiWithNormal()
- FCylinder::PhiWithNormal()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h |
Include | #include "Chaos/Cylinder.h" |
virtual FReal PhiWithNormal
(
const FVec3 & x,
FVec3 & Normal
) const
Remarks
Find the closest point on the surface, and return the separating distance and axis.