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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FCylinder
- FImplicitObject::FindClosestIntersectionImp()
- FCylinder::FindClosestIntersectionImp()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h |
Include | #include "Chaos/Cylinder.h" |
virtual Pair < FVec3 , bool > FindClosestIntersectionImp
(
const FVec3 & StartPoint,
const FVec3 & EndPoint,
const FReal Thickness
) const