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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FCylinder
Type | Name | Description | |
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TArray< FVec3 > | ComputeSamplePoints
(
const int32 NumPoints, |
Returns sample points at the current location of the cylinder. |
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TArray< FVec3 > | ComputeSamplePoints
(
const FReal PointsPerUnitArea, |
Returns sample points at the current location of the cylinder. |