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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FCylinder > ComputeLocalSamplePoints
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Cylinder.h |
Include | #include "Chaos/Cylinder.h" |
TArray < FVec3 > ComputeLocalSamplePoints
(
const int32 NumPoints,
const bool IncludeEndCaps
) const
Remarks
Returns sample points centered about the origin.
NumPoints_ specifies how many points to generate.
IncludeEndCaps_ determines whether or not points are generated on the end caps of the cylinder.