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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FConvex
- FImplicitObject::PhiWithNormalScaled()
- FConvex::PhiWithNormalScaled()
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Convex.h |
Include | #include "Chaos/Convex.h" |
virtual FReal PhiWithNormalScaled
(
const FVec3 & Pos,
const FVec3 & Scale,
FVec3 & Normal
) const
Remarks
Find the closest point on the surface, and return the separating distance and axis.