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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > FClusterCreationParameters
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/ClusterCreationParameters.h |
Include | #include "Chaos/ClusterCreationParameters.h" |
FClusterCreationParameters
&40;
FReal CoillisionThicknessPercentIn,
int32 MaxNumConnectionsIn,
bool bCleanCollisionParticlesIn,
bool bCopyCollisionParticlesIn,
bool bGenerateConnectionGraphIn,
EConnectionMethod ConnectionMethodIn,
FReal ConnectionGraphBoundsFilteringMarginIn,
FBVHParticles &42; CollisionParticlesIn,
Chaos::TPBDRigidClusteredParticleHandle< Chaos::FReal, 3 > &42; ClusterParticleHandleIn,
const FVec3 & ScaleIn,
bool bIsAnchoredIn
&41;