Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/StatsData.h |
Include | #include "Chaos/Collision/StatsData.h" |
Syntax
template<>
struct FStatHelper< true >
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
int32[(sizeof(UEArrayCountHelper(BucketSizes2))-1)] | BucketCount | |
![]() |
int32 | MaxCount |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FStatHelper () |
||
![]() |
void | Record
(
int32 Count |
|
![]() ![]() |
FString | ToString () |