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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/StatsData.h |
Include | #include "Chaos/Collision/StatsData.h" |
Syntax
struct FStatDataImp
Variables
Type | Name | Description | |
---|---|---|---|
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FStatHelper< true > | BoundsDistribution | |
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FStatHelper< true > | BroadphasePotentials | |
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int32 | CountNP | |
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FStatHelper< true > | NarrowPhasePerformed | |
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FStatHelper< true > | NarrowPhaseRejected | |
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FStatHelper< true > | NarrowPhaseSkipped | |
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int32 | NumPotentials | |
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int32 | RejectedNP | |
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int32 | SimulatedParticles |
Constructors
Type | Name | Description | |
---|---|---|---|
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FStatDataImp () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | FinalizeData () |
|
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void | IncrementCountNP
(
int32 Count |
|
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void | ||
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void | ||
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void | Print () |
|
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void | RecordBoundsData
(
const FAABB3& Box1 |
|
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void | RecordBroadphasePotentials
(
int32 Num |