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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision > FSpatialAccelerationBroadPhase > ProduceOverlaps
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
Include | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
template<typename T_SPATIALACCELERATION>
void ProduceOverlaps
&40;
FReal Dt,
const T_SPATIALACCELERATION & InSpatialAcceleration,
Private::FCollisionConstraintAllocator &42; Allocator,
const FCollisionDetectorSettings & Settings,
IResimCacheBase &42; ResimCache
&41;