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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision > FSpatialAccelerationBroadPhase > ProduceOverlaps
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
Include | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
void ProduceOverlaps
&40;
FReal Dt,
Private::FCollisionConstraintAllocator &42; Allocator,
const FCollisionDetectorSettings & Settings,
IResimCacheBase &42; ResimCache
&41;
Remarks
Generate all overlapping pairs and spawn a midphase object to handle collisions for each of them