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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision > FSpatialAccelerationBroadPhase
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
Include | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
void ProduceCollisions
&40;
FReal Dt
&41;
Remarks
Generate all the collision constraints for the set of overlapping objects produced byt he broad phase