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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
Include | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
Syntax
struct FSimOverlapVisitor
Remarks
A visitor for the spatial partitioning system used to build the set of objects overlapping a bounding box.
Constructors
Type | Name | Description | |
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FSimOverlapVisitor
(
FGeometryParticleHandle* ParticleHandle, |
Functions
Type | Name | Description | |
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const void * | GetQueryData () |
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const void * | Return a pointer to the payload on which we are querying the acceleration structure | |
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const void * | GetSimData () |
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bool | ||
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bool | ShouldIgnore
(
const TSpatialVisitorData< FAccelerationStructureHandle >& Instance |
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bool | VisitOverlap
(
const TSpatialVisitorData< FAccelerationStructureHandle >& Instance |
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bool | VisitRaycast
(
TSpatialVisitorData< FAccelerationStructureHandle >, |
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bool | VisitSweep
(
TSpatialVisitorData< FAccelerationStructureHandle >, |