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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision > FSimOverlapVisitor
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SpatialAccelerationBroadPhase.h |
Include | #include "Chaos/Collision/SpatialAccelerationBroadPhase.h" |
const void &42; GetQueryPayload&40;&41; const
Remarks
Return a pointer to the payload on which we are querying the acceleration structure