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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos > API/Runtime/Chaos/Chaos/Collision > API/Runtime/Chaos/Chaos/Collision/FParticlePairMidPhase
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ParticlePairMidPhase.h |
Include | #include "Chaos/Collision/ParticlePairMidPhase.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/ParticlePairMidPhase.cpp |
void SetIsSleeping
&40;
const bool bInIsSleeping,
const int32 CurrentEpoch
&41;
Remarks
Update the sleeping state If this switches the state to Awake, it will reactivate any collisions between the particle pair that were active when they went to sleep.