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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos > API/Runtime/Chaos/Chaos/Collision > API/Runtime/Chaos/Chaos/Collision/FParticlePairMidPhase
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/ParticlePairMidPhase.h |
Include | #include "Chaos/Collision/ParticlePairMidPhase.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/ParticlePairMidPhase.cpp |
void InjectCollision
&40;
const FPBDCollisionConstraint & Constraint,
const FCollisionContext & Context
&41;
Remarks
Copy a collision and activate it This is used by the Resim system to restore saved colisions. If there is already a matching constraint it will be overwritten, otherwise a new constraint will be added.