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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos > API/Runtime/Chaos/Chaos/Collision > API/Runtime/Chaos/Chaos/Collision/FIgnoreCollisionManager
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintFlags.h |
Include | #include "Chaos/Collision/CollisionConstraintFlags.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/CollisionConstraintFlags.cpp |
void AddIgnoreCollisions
&40;
FGeometryParticleHandle &42; Particle0,
FGeometryParticleHandle &42; Particle1
&41;
Remarks
Add an ignore entry for collisions of Particle0->Particle1. Note, this will add an entry for both particles against the other if both particles are dynamic or kinematic.