Navigation
Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionContext.h |
Include | #include "Chaos/Collision/CollisionContext.h" |
Syntax
class FCollisionDetectorSettings
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
bool | bAllowCCD | Whether CCD is allowed (disabled for RBAN) |
![]() |
bool | bAllowManifoldReuse | Whether we can reuse manifolds between frames if contacts have not moved far. |
![]() |
bool | bAllowManifolds | Whether to use one-shot manifolds where supported. |
![]() |
bool | bDeferNarrowPhase | Whether to defer the narrow phase to the constraint-solve phase. |
![]() |
bool | bFilteringEnabled | Whether to check the shape query flags in the narrow phase (e.g., Rigid Body nodes have already performed filtering prior to collision detection) |
![]() |
FReal | BoundsExpansion | Shape bounds are expanded by this in all 3 directions. This is also used as the CullDistance for collision response. |
![]() |
FReal | BoundsVelocityInflation | Shape bounds in the broadphase are expanded by this multiple of velocity. |
![]() |
FReal | MaxVelocityBoundsExpansion | We only allow the bounds to grow from velocity by this much. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |