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API > API/Runtime > API/Runtime/Chaos > API/Runtime/Chaos/Chaos > API/Runtime/Chaos/Chaos/Collision > API/Runtime/Chaos/Chaos/Collision/FCollisionContextAllocator > API/Runtime/Chaos/Chaos/Collision/FCollisionContextAllocator/CreateConstraint
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/CollisionConstraintAllocator.h |
Include | #include "Chaos/Collision/CollisionConstraintAllocator.h" |
Source | /Engine/Source/Runtime/Experimental/Chaos/Private/Chaos/Collision/CollisionConstraintAllocator.cpp |
FPBDCollisionConstraintPtr CreateConstraint
&40;
FGeometryParticleHandle &42; Particle0,
const FImplicitObject &42; Implicit0,
const FPerShapeData &42; Shape0,
const FBVHParticles &42; Simplicial0,
const FRigidTransform3 & ShapeRelativeTransform0,
FGeometryParticleHandle &42; Particle1,
const FImplicitObject &42; Implicit1,
const FPerShapeData &42; Shape1,
const FBVHParticles &42; Simplicial1,
const FRigidTransform3 & ShapeRelativeTransform1,
const FReal CullDistance,
const bool bUseManifold,
const EContactShapesType ShapePairType
&41;
Remarks
Create a constraint (called by the MidPhase)