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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Collision > Chaos::Private::bool
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Collision/SimSweep.h |
Include | #include "Chaos/Collision/SimSweep.h" |
namespace Chaos
{
namespace Private
{
&42;TParam TShapeFilter a shape that returns true to check a particle for overlaps Signature Chaos&58;&58;Private&58;&58;bool
&40;
const FPerShapeData &42;,
const FImplicitObject &42;
&41; const
}
}
Remarks
Produce a set of particles and their shapes that overlap the query bounds and pass the particle and shape filters.
TParticleFilter a particle that returns true to check a particle for overlaps. Signature bool(const FGeometryParticleHandle*)
/** Produce a set of particles and their shapes that overlap the query bounds and pass the particle and shape filters.
TParticleFilter a particle that returns true to check a particle for overlaps. Signature bool(const FGeometryParticleHandle*)
/**