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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Chaos::FindClosestPointOnTriangle
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Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Plane.h |
Include | #include "Chaos/Plane.h" |
namespace Chaos
{
template<typename T, int d>
TVector< T, d > Chaos&58;&58;FindClosestPointOnTriangle
&40;
const TPlane< T, d > & TrianglePlane,
const TVector< T, d > & P0,
const TVector< T, d > & P1,
const TVector< T, d > & P2,
const TVector< T, d > & P
&41;
}