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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/Particles.h |
Include | #include "Chaos/Particles.h" |
Syntax
namespace Chaos
{
enum ERemoveParticleBehavior
{
RemoveAtSwap,
Remove,
}
}
Values
Name | Description |
---|---|
RemoveAtSwap | |
Remove |
Remarks
DEPRECATED STUFF BELOW HERE.
Copyright Epic Games, Inc.All Rights Reserved.
This is a proxy for not allowing the above to be checked in - CIS should fail if it is left enabled.
Default settings implementation.
Supported flags for Chaos filter, shares some flags with EPhysXFilterDataFlags Shared flags should be kept in sync until unified. LEGACY CODE Kept around for serialization of old data. Most of the API has been removed, except what is needed to convert to the new format. See ConvexHalfEdgeStructureData.h for the replacement.
This is an approximation but only collides with spheres in the velocity direction which can hurt compared to all directions when it comes to thickness