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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicTargets.h |
Include | #include "Chaos/KinematicTargets.h" |
Syntax
namespace Chaos
{
enum EKinematicTargetMode
&123;
None,
Reset,
Position,
Velocity,
&125;
}
Values
Name | Description |
---|---|
None | |
Reset | Particle does not move and no data is changed |
Position | Particle does not move, velocity and angular velocity are zeroed, then mode is set to "None". |
Velocity | Particle is moved to Kinematic Target transform, velocity and angular velocity updated to reflect the change, then mode is set to "Reset". |
Remarks
Controls how a kinematic body is integrated each Evolution Advance