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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Chaos::ComputeWorldSpaceBoundingBox
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Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/BoundingVolumeUtilities.h |
Include | #include "Chaos/BoundingVolumeUtilities.h" |
namespace Chaos
{
template<typename T, int d, bool bPersistent>
TAABB< T, d > Chaos&58;&58;ComputeWorldSpaceBoundingBox
&40;
const TPBDRigidParticleHandleImp< T, d, bPersistent > & Handle,
bool bUseVelocity,
T Dt
&41;
}