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Unreal Engine C++ API Reference > Runtime > Chaos > Chaos > Chaos::CleanCollisionParticles
References
Module | Chaos |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/PBDRigidClusteringCollisionParticleAlgo.h |
Include | #include "Chaos/PBDRigidClusteringCollisionParticleAlgo.h" |
namespace Chaos
{
TArray < FVec3 > Chaos::CleanCollisionParticles
(
FTriangleMesh & TriMesh,
const TArrayView < const FVec3 > & Vertices,
const FReal Fraction
)
}