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FAllBreakingData |
All the breaking events for one frame time stamped with the time for that frame |
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FAllCollisionData |
All the collision events for one frame time stamped with the time for that frame |
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FAllCrumblingData |
All the crumbling events for one frame time stamped with the time for that frame |
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FAllRemovalData |
All the removal events for one frame time stamped with the time for that frame |
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FAllTrailingData |
All the trailing events for one frame time stamped with the time for that frame |
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FBaseRewindHistory |
Base rewind history used in the rewind datas |
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FBoneHierarchy |
A hierarchy of transforms (bones) that tracks the state of transforms within the hierarchy, to do partial updates. |
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FBreakingEventData |
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FChaosEngineModule |
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FChaosScopeSolverLock |
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FChaosSolverConfiguration |
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FChaosSolversModule |
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FCollisionEventData |
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FConstDirtyPropData |
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FCrumblingEventData |
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FDirtyPropData |
Wraps FDirtyPropertiesManager and its DataIdx to avoid confusion between Source and offset Dest indices. |
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FEventContainerBase |
Interface for the injected producer function and associated data buffer |
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FEventDefaults |
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FEventManager |
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FFrameAndPhase |
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FGeometryCollectionDynamicStateFacade |
Provides an API for dynamic state related attributes physics state , broken state, current parent (normal or internal clusters ) To be used with the dynamic collection |
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FGeometryCollectionResults |
Buffer structure for communicating simulation state between game and physics threads. |
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FGeometryCollectioPerFrameData |
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FGeometryDynamicCollection |
FGeometryDynamicCollection (FTransformDynamicCollection) |
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FGeometryParticleState |
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FGeometryParticleStateBase |
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FIndicesByPhysicsProxy |
Maps PhysicsProxy to list of indices in events arrays |
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FInternalDefaultSettings |
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FJointState |
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FJointStateBase |
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FLogCategoryUSkeletalMeshSimulationComponentLogging |
Copyright Epic Games, Inc. All Rights Reserved. |
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FPBDRigidDirtyParticlesBuffer |
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FPBDRigidDirtyParticlesBufferAccessor |
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FPBDRigidDirtyParticlesBufferOut |
Solver specific data buffered for use on Game thread |
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FPBDRigidsSolver |
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FPerShapeDataState |
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FPerShapeDataStateBase |
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FPropertyInterval |
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FRemovalEventData |
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FResimDebugInfo |
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FRewindData |
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FShapesArrayStateBase |
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FSleepingEventData |
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FSolverBreakingEventFilter |
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FSolverBreakingFilterSettings |
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FSolverCollisionEventFilter |
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FSolverCollisionFilterSettings |
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FSolverEventFilters |
Container for the Solver Event Filters that have settings exposed through the Solver Actor |
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FSolverRemovalEventFilter |
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FSolverRemovalFilterSettings |
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FSolverStateStorage |
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FSolverTrailingEventFilter |
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FSolverTrailingFilterSettings |
Copyright Epic Games, Inc. All Rights Reserved. |
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FTimeResource |
Base class for data that requires time of creation to be recorded |
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FTrailingEventData |
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FTransformDynamicCollection |
Managed arrays for simulation data used by the GeometryCollectionProxy FTransformDynamicCollection (FManagedArrayCollection) |
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IChaosSettingsProvider |
Class that external users can implement and set on the module to provide various settings to the system (see FChaosSolversModule::SetSettingsProvider) |
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IChaosSolverActorClassProvider |
Classes that want to set the solver actor class can implement this. |
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IEventHandler |
Interface for event handler |
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IRewindCallback |
Used by user code to determine when rewind should occur and gives it the opportunity to record any additional data |
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NoEntryInSync |
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TDatasRewindHistory |
Templated datas history holding a datas buffer |
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TDirtyObjects |
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TEventContainer |
Class that owns the injected producer function and its associated data buffer |
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TParticlePropertyBuffer |
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TPBDRigidParticles |
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TPerShapeDataStateProperty |
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TShapesArrayState |
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TSolverSimMaterialScope |
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