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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UGetGeoLocationAsyncTaskBlueprintProxy
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARGeoTrackingSupport.h |
Include | #include "ARGeoTrackingSupport.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARGeoTrackingSupport.cpp |
UFUNCTION (BlueprintCallable, Category="AR AugmentedReality|Geo Tracking",
Meta=(BlueprintInternalUseOnly="true", WorldContext="WorldContextObject"))
static UGetGeoLocationAsyncTaskBlueprintProxy * GetGeoLocationAtWorldPosition
(
UObject * WorldContextObject,
const FVector & WorldPosition
)
Remarks
Convert a position in UE4 world space into a Geo location.