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Base class for all AR textures that represent the camera depth data
| Name | UARTextureCameraDepth |
| Type | class |
| Header File | /Engine/Source/Runtime/AugmentedReality/Public/ARTextures.h |
| Include Path | #include "ARTextures.h" |
Syntax
UCLASS (MinimalAPI, Abstract, BlueprintType)
class UARTextureCameraDepth : public UARTexture
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UStreamableRenderAsset → UTexture → UARTexture → UARTextureCameraDepth
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UARTextureCameraDepth
(
const FObjectInitializer& ObjectInitializer |
ARTextures.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsTemporallySmoothed | bool | Whether or not the depth information is temporally smoothed | ARTextures.h |
|
| DepthAccuracy | EARDepthAccuracy | The accuracy of the depth information captured this frame | ARTextures.h |
|
| DepthQuality | EARDepthQuality | The quality of the depth information captured this frame | ARTextures.h |
|