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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARPlaneComponent
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include | #include "ARComponent.h" |
UFUNCTION (BlueprintImplementableEvent, Meta=(DisplayName="Add"))
void ReceiveAdd
(
const FARPlaneUpdatePayload & Payload
)
Remarks
Event when native representation is first added, called on server and clients.