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Unreal Engine C++ API Reference > Runtime > AugmentedReality
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UARComponent
- UARObjectComponent
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARComponent.h |
Include | #include "ARComponent.h" |
Syntax
class UARObjectComponent : public UARComponent
Variables
Type | Name | Description | |
---|---|---|---|
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FARObjectUpdatePayload | ReplicatedPayload |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ReceiveAdd
(
const FARObjectUpdatePayload& Payload |
Event when native representation is first added, called on server and clients. |
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void | ReceiveUpdate
(
const FARObjectUpdatePayload& Payload |
Event when native representation is updated, called on server and clients. |
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void | ServerUpdatePayload
(
const FARObjectUpdatePayload& NewPayload |
Overridden from UARComponent
Type | Name | Description | |
---|---|---|---|
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void | ||
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void | Update
(
UARTrackedGeometry* TrackedGeometry |
Overridable native event for when native representation is updated. |