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Unreal Engine C++ API Reference > Runtime > AugmentedReality > UARBlueprintLibrary
References
Module | AugmentedReality |
Header | /Engine/Source/Runtime/AugmentedReality/Public/ARBlueprintLibrary.h |
Include | #include "ARBlueprintLibrary.h" |
Source | /Engine/Source/Runtime/AugmentedReality/Private/ARBlueprintLibrary.cpp |
static bool IsSessionTypeSupported
&40;
EARSessionType SessionType
&41;
Remarks
Test whether this type of session is supported by the current Augmented Reality platform. e.g. is your device capable of doing positional tracking or orientation only?