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Unreal Engine C++ API Reference > Runtime > AudioMixerCore > IAudioMixer
References
Module | AudioMixerCore |
Header | /Engine/Source/Runtime/AudioMixerCore/Public/AudioMixer.h |
Include | #include "AudioMixer.h" |
Source | /Engine/Source/Runtime/AudioMixerCore/Private/AudioMixer.cpp |
static bool ShouldLogDeviceSwaps&40;&41;
Remarks
Called by FWindowsMMNotificationClient to toggle logging for audio device changes: