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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/UAudioMixerBlueprintLibrary
References
| Module | AudioMixer |
| Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
| Include | #include "AudioMixerBlueprintLibrary.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerBlueprintLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Audio|Bus", Meta=(WorldContext="WorldContextObject"))
static bool IsAudioBusActive
(
const UObject * WorldContextObject,
UAudioBus * AudioBus
)
Remarks
Queries if the given audio bus is active (and audio can be mixed to it).