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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/UAudioBusSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StartAudioBus
(
Audio::FAudioBusKey InAudioBusKey, |
Audio bus API from FMixerDevice | AudioBusSubsystem.h | |
void StartAudioBus
(
Audio::FAudioBusKey InAudioBusKey, |
AudioBusSubsystem.h |
StartAudioBus(Audio::FAudioBusKey, int32, bool)
Description
Audio bus API from FMixerDevice
| Name | StartAudioBus |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioBusSubsystem.h |
| Include Path | #include "AudioBusSubsystem.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioBusSubsystem.cpp |
void StartAudioBus
(
Audio::FAudioBusKey InAudioBusKey,
int32 InNumChannels,
bool bInIsAutomatic
)
StartAudioBus(Audio::FAudioBusKey, const FString &, int32, bool)
| Name | StartAudioBus |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioBusSubsystem.h |
| Include Path | #include "AudioBusSubsystem.h" |
| Source | /Engine/Source/Runtime/AudioMixer/Private/AudioBusSubsystem.cpp |
void StartAudioBus
(
Audio::FAudioBusKey InAudioBusKey,
const FString & InAudioBusName,
int32 InNumChannels,
bool bInIsAutomatic
)