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Unreal Engine C++ API Reference > Runtime > AudioMixer > Quartz > FQuartzClock
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Quartz/AudioMixerClock.h |
Include | #include "Quartz/AudioMixerClock.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/Quartz/AudioMixerClock.cpp |
bool CancelQuantizedCommandInternal
&40;
TSharedPtr< IQuartzQuantizedCommand > InCommandPtr,
TArray< PendingCommand > & CommandsToTick
&41;