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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/FSubmixEffectSubmixEQ
An EQ effect is a bank of biquad filters.
| Name | FEQ |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectEQ.h |
| Include Path | #include "SubmixEffects/AudioMixerSubmixEffectEQ.h" |
Syntax
struct FEQ
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEQ() |
SubmixEffects/AudioMixerSubmixEffectEQ.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bands | TArray< Audio::FBiquadFilter > | SubmixEffects/AudioMixerSubmixEffectEQ.h | ||
| bEnabled | bool | SubmixEffects/AudioMixerSubmixEffectEQ.h |