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The time it takes to process the master reverb.
| Name | FSubmixEffectReverbSettings |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Classes/SubmixEffects/AudioMixerSubmixEffectReverb.h |
| Include Path | #include "SubmixEffects/AudioMixerSubmixEffectReverb.h" |
Syntax
USTRUCT (BlueprintType )
struct FSubmixEffectReverbSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AirAbsorptionGainHF | float | Air Absorption - 0.0 < 0.994 < 1.0 - lower value means more absorption | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| bBypass | bool | Bypasses reverb | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| bBypassEarlyReflections | bool | Bypasses early reflections | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| bBypassLateReflections | bool | Bypasses late reflections. | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| DecayHFRatio | float | Decay High Frequency Ratio - 0.1 < 0.83 < 2.0 - how much quicker or slower the high frequencies decay relative to the lower frequencies. | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| DecayTime | float | Decay Time - 0.1 < 1.49 < 20.0 Seconds - larger is more reverb | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| Density | float | Density - 0.0 < 0.85 < 1.0 - Coloration of the late reverb - lower value is more grainy | SubmixEffects/AudioMixerSubmixEffectReverb.h |
|
| Diffusion | float | Diffusion - 0.0 < 0.85 < 1.0 - Echo density in the reverberation decay - lower is more grainy | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| DryLevel | float | Overall dry level of the reverb effect. | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| Gain | float | Reverb Gain - 0.0 < 0.32 < 1.0 - overall reverb gain - master volume control | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| GainHF | float | Reverb Gain High Frequency - 0.0 < 0.89 < 1.0 - attenuates the high frequency reflected sound | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| LateDelay | float | Late Reverb Delay - 0.0 < 0.011 < 0.1 Seconds - time difference between late reverb and first reflections | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| LateGain | float | Late Reverb Gain - 0.0 < 1.26 < 10.0 - gain of the late reverb | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| ReflectionsDelay | float | Reflections Delay - 0.0 < 0.007 < 0.3 Seconds - the time between the listener receiving the direct path sound and the first reflection | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| ReflectionsGain | float | Reflections Gain - 0.0 < 0.05 < 3.16 - controls the amount of initial reflections | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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| WetLevel | float | Overall wet level of the reverb effect. | SubmixEffects/AudioMixerSubmixEffectReverb.h |
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