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Unreal Engine C++ API Reference > Runtime > AudioMixer > FMixerDevice
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerDevice.h |
Include | #include "AudioMixerDevice.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/AudioMixerChannelMaps.cpp |
static int32 GetChannelMapCacheId
(
const int32 NumSourceChannels,
const int32 NumOutputChannels,
const bool bIsCenterChannelOnly
)