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Platform audio output device info, in a Blueprint-readable format
| Name | FAudioOutputDeviceInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioMixer/Public/AudioMixerBlueprintLibrary.h |
| Include Path | #include "AudioMixerBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FAudioOutputDeviceInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AudioMixerBlueprintLibrary.h | |||
FAudioOutputDeviceInfo
(
const Audio::FAudioPlatformDeviceInfo& InDeviceInfo |
AudioMixerBlueprintLibrary.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsCurrentDevice | uint8 | Whether or not this device is the device currently in use | AudioMixerBlueprintLibrary.h |
|
| bIsSystemDefault | uint8 | Whether or not this device is the system default | AudioMixerBlueprintLibrary.h |
|
| DeviceId | FString | ID of the device. | AudioMixerBlueprintLibrary.h |
|
| Format | EAudioMixerStreamDataFormatType | The data format of the audio stream | AudioMixerBlueprintLibrary.h |
|
| Name | FString | The name of the audio device | AudioMixerBlueprintLibrary.h |
|
| NumChannels | int32 | The number of channels supported by the audio device | AudioMixerBlueprintLibrary.h |
|
| OutputChannelArray | TArray< EAudioMixerChannelType > | The output channel array of the audio device | AudioMixerBlueprintLibrary.h |
|
| SampleRate | int32 | The sample rate of the audio device | AudioMixerBlueprintLibrary.h |
|