Navigation
Unreal Engine C++ API Reference > Runtime > AudioMixer > FAudioFileReader
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/FileDecoder.h |
Include | #include "FileDecoder.h" |
Source | /Engine/Source/Runtime/AudioMixer/Private/FileDecoder.cpp |
FString GetExtensionForFile
&40;
const FString & InPath
&41;