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API > API/Runtime > API/Runtime/AudioMixer > API/Runtime/AudioMixer/Components > API/Runtime/AudioMixer/Components/USynthComponent
- USynthComponent::OnGenerateAudio()
- UAudioCaptureComponent::OnGenerateAudio()
- USynthSamplePlayer::OnGenerateAudio()
- UVoipListenerSynthComponent::OnGenerateAudio()
- UGranularSynth::OnGenerateAudio()
- USynthComponentMonoWaveTable::OnGenerateAudio()
- UModularSynthComponent::OnGenerateAudio()
References
Module | AudioMixer |
Header | /Engine/Source/Runtime/AudioMixer/Public/Components/SynthComponent.h |
Include | #include "Components/SynthComponent.h" |
virtual int32 OnGenerateAudio
&40;
float &42; OutAudio,
int32 NumSamples
&41;
Remarks
Called when more audio is needed to be generated This method of generating audio is soon to be deprecated. For all new synth components, create an FSoundGenerator instance and implement CreateSoundGenerator method to create an instance.