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Unreal Engine C++ API Reference > Runtime > AudioExtensions > ISoundfieldEndpoint
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/ISoundfieldEndpoint.h |
Include | #include "ISoundfieldEndpoint.h" |
Source | /Engine/Source/Runtime/AudioExtensions/Private/ISoundfieldEndpoint.cpp |
void PollSettings
&40;
TFunctionRef< void(const ISoundfieldEndpointSettingsProxy &42;)> SettingsCallback
&41;
Remarks
Use this as a thread safe way to use the current settings posted to this IAudioEndpoint. Locks with IAudioEndpoint::SetSettings.
Parameters
Name | Description |
---|---|
NewSettingsRetrieved | lambda used to work with the retrieved settings. This lambda is called immediately and synchronously, but is used to safely scope usage of the IAudioEndpointSettingsProxy pointer. Note that the resulting ISoundfieldEndpointSettingsProxy can be null. |