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Unreal Engine C++ API Reference > Runtime > AudioExtensions > IAudioPluginListener
References
Module | AudioExtensions |
Header | /Engine/Source/Runtime/AudioExtensions/Public/IAudioExtensionPlugin.h |
Include | #include "IAudioExtensionPlugin.h" |
virtual void OnListenerInitialize
&40;
FAudioDevice &42; AudioDevice,
UWorld &42; ListenerWorld
&41;
Remarks
This function is called when a game world initializes a listener with an audio device this IAudioPluginListener is registered to. Please note that it is possible to miss this event if you register this IAudioPluginListener after the listener is initialized.