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API > API/Runtime > API/Runtime/AudioExtensions
Base class for generators that have outputs that can be exposed to other game code.
NOTE: This is not widely supported and should be considered experimental.
| Name | FSoundGeneratorOutput |
| Type | struct |
| Header File | /Engine/Source/Runtime/AudioExtensions/Public/SoundGeneratorOutput.h |
| Include Path | #include "SoundGeneratorOutput.h" |
Syntax
USTRUCT (BlueprintType )
struct FSoundGeneratorOutput
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | The output's name | SoundGeneratorOutput.h |
|