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API > API/Runtime > API/Runtime/AudioAnalyzer > API/Runtime/AudioAnalyzer/UAudioAnalyzer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StartAnalyzing
(
const UObject* WorldContextObject, |
Starts analyzing audio from the given audio bus. | AudioAnalyzer.h |
|
void StartAnalyzing
(
UWorld* InWorld, |
Starts analyzing using the given world. | AudioAnalyzer.h | |
void StartAnalyzing
(
const Audio::FDeviceId InAudioDeviceId, |
AudioAnalyzer.h |
StartAnalyzing(const UObject , UAudioBus )
Description
Starts analyzing audio from the given audio bus. Optionally override the audio bus desired to analyze.
| Name | StartAnalyzing |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzer.h |
| Include Path | #include "AudioAnalyzer.h" |
| Source | /Engine/Source/Runtime/AudioAnalyzer/Private/AudioAnalyzer.cpp |
UFUNCTION (BlueprintCallable, BlueprintCosmetic, Category=AudioAnalyzer,
Meta=(WorldContext="WorldContextObject"))
void StartAnalyzing
(
const UObject * WorldContextObject,
UAudioBus * AudioBusToAnalyze
)
StartAnalyzing(UWorld , UAudioBus )
Description
Starts analyzing using the given world.
| Name | StartAnalyzing |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzer.h |
| Include Path | #include "AudioAnalyzer.h" |
| Source | /Engine/Source/Runtime/AudioAnalyzer/Private/AudioAnalyzer.cpp |
void StartAnalyzing
(
UWorld * InWorld,
UAudioBus * AudioBusToAnalyze
)
StartAnalyzing(const Audio::FDeviceId, UAudioBus *)
| Name | StartAnalyzing |
| Type | function |
| Header File | /Engine/Source/Runtime/AudioAnalyzer/Classes/AudioAnalyzer.h |
| Include Path | #include "AudioAnalyzer.h" |
| Source | /Engine/Source/Runtime/AudioAnalyzer/Private/AudioAnalyzer.cpp |
void StartAnalyzing
(
const Audio::FDeviceId InAudioDeviceId,
UAudioBus * AudioBusToAnalyze
)