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Unreal Engine C++ API Reference > Runtime > AudioAnalyzer > IAnalyzerNRTResult
- IAnalyzerNRTResult::Serialize()
- FLoudnessNRTResult::Serialize()
- FConstantQNRTResult::Serialize()
- FOnsetNRTResult::Serialize()
References
Module | AudioAnalyzer |
Header | /Engine/Source/Runtime/AudioAnalyzer/Public/IAudioAnalyzerNRTInterface.h |
Include | #include "IAudioAnalyzerNRTInterface.h" |
void Serialize
&40;
FArchive & Archive
&41;
Remarks
This is used to define how to serialize this instance of results for remote profiling.