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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnumerateAllCachedPaths
(
TFunctionRef< bool(FString)> Callback |
Enumerate all the paths that are currently cached | AssetRegistry/IAssetRegistry.h | |
void EnumerateAllCachedPaths
(
TFunctionRef< bool(FName)> Callback |
Enumerate all the paths that are currently cached | AssetRegistry/IAssetRegistry.h |
EnumerateAllCachedPaths(TFunctionRef< bool(FString)>)
Description
Enumerate all the paths that are currently cached
| Name | EnumerateAllCachedPaths |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void EnumerateAllCachedPaths
(
TFunctionRef < bool> Callback
) const
EnumerateAllCachedPaths(TFunctionRef< bool(FName)>)
Description
Enumerate all the paths that are currently cached
| Name | EnumerateAllCachedPaths |
| Type | function |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
void EnumerateAllCachedPaths
(
TFunctionRef < bool> Callback
) const