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Information passed into ShouldSetManager calls from the graph search performed in SetManageReferences.
| Name | FShouldSetManagerContext |
| Type | struct |
| Header File | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
| Include Path | #include "AssetRegistry/IAssetRegistry.h" |
Syntax
struct FShouldSetManagerContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdgeARCategory | EDependencyCategory | AssetRegistry category of the edge: which kind of AssetRegistry dependency the edge comes from. | AssetRegistry/IAssetRegistry.h | |
| EdgeARProperties | EDependencyProperty | AssetRegistry Properties of the edge: which properties within its category the edge has. | AssetRegistry/IAssetRegistry.h | |
| EdgeFlags | EAssetSetManagerFlags::Type | Properties of the edge, and of the target's status in the current phase of SetManageReferences. | AssetRegistry/IAssetRegistry.h | |
| Manager | const FAssetIdentifier & | The top-level manager node for which the search is conducted. | AssetRegistry/IAssetRegistry.h | |
| ManagerAssetFlags | EAssetSetManagerAssetFlags | Properties of the manager node. | AssetRegistry/IAssetRegistry.h | |
| Source | const FAssetIdentifier & | The source node of the edge in the graph search that is being asked about in the ShouldSetManager call. | AssetRegistry/IAssetRegistry.h | |
| SourceAssetFlags | EAssetSetManagerAssetFlags | Properties of the source node. | AssetRegistry/IAssetRegistry.h | |
| Target | const FAssetIdentifier & | The target node of the edge in the graph search that is being asked about in the ShouldSetManager call. | AssetRegistry/IAssetRegistry.h | |
| TargetAssetFlags | EAssetSetManagerAssetFlags | Properties of the source node. | AssetRegistry/IAssetRegistry.h |