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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > UAssetRegistryHelpers
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryHelpers.h |
Include | #include "AssetRegistry/AssetRegistryHelpers.h" |
Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryHelpers.cpp |
static FSoftObjectPath ToSoftObjectPath
&40;
const FAssetData & InAssetData
&41;
Remarks
Convert to a SoftObjectPath for loading