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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > UAssetRegistryHelpers
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryHelpers.h |
Include | #include "AssetRegistry/AssetRegistryHelpers.h" |
Source | /Engine/Source/Runtime/AssetRegistry/Private/AssetRegistryHelpers.cpp |
static FAssetData CreateAssetData
&40;
const UObject &42; InAsset,
bool bAllowBlueprintClass
&41;
Remarks
Creates asset data from a UObject.
Parameters
Name | Description |
---|---|
InAsset | The asset to create asset data for |
bAllowBlueprintClass | By default trying to create asset data for a blueprint class will create one for the UBlueprint instead |