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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry
Type
typedef TFunction< EAssetSetManagerResult::Type(const FAssetIdentifier &Manager, const FAssetIdentifier &Source, const FAssetIdentifier &Target, UE::AssetRegistry::EDependencyCategoryCategory, UE::AssetRegistry::EDependencyPropertyProperties, EAssetSetManagerFlags::TypeFlags)> ShouldSetManagerPredicate
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
Remarks
Predicate called to decide whether to recurse into a reference when setting manager references